Race Abilities
Bleach Online :: Expectation :: Guide
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Race Abilities
Shinigami
Kido: Depending on your rank you may or may not be allowed to use certain kido's.
Unseated - Able to use Kido's # 1- 55 | 4 Kido's may be casted before a 4 post cool down.
Seated - Able to use Kido's # 1- 55 | 8 Kido's may be casted before a 4 post cool down.
Lieutenant - Able to use Kido's # 1- 65 | 12 Kido's may be casted before a 3 post cool down.
Captain - Able to use all Kido's | 16 Kido's may be casted before a 3 post cool down.
*Members of the Kido Corps are able to fire a extra 5 spells before the cool down and Lieutenant and unseated officers know an extra 7 spells.
Shunpo: Shunpo limits and cooldowns varies on your power level.
Unseated - 5 uses before a 3 post cool down.
Lieutenant - 10 uses before a 3 post cool down.
Captain - 15 uses before a 4 post cool down.
Senkai Gate - Cannot be used during combat.
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Arrancar
Bala: Can be shot 14 times, meaning an amount of 14, then a 1 post cooldown is required before being able to use again.
Cero: Can be fired once, then there is a 1 post cooldown before being able to use it again
Gran Rey Cero: Only fired once - Available to only Espada, power determines on rank status. Though the power is enough to tear the fabric of space apart and disturb the atmosphere itself.
Cero Oscuras can be fired once with a 6 post cooldown. - This Cero is only available to Espada ranking 4 - First in command. It is more powerful than Gran Rey Cero from those below the four, however, this Cero is weaker than GRC but stronger than a normal Cero for each of the top 4.
* The Cero has to contain black and may be paired up with any other color(s).
Garganta: Not allowed to be used during combat.
Sonido: Sonido limits, like Shunpo, vary on your power limits.
Numerō - 5 uses before a 3 post cool down.
Fracciōn- 10 uses before a 3 post cool down.
Espada- 15 uses before a 4 post cool down.
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Quincy
Hirenkyaku:Quincy's may use Hirenkyaku 14 times before a 4 post cool down.
Ginto: They may use Ginto 3 times before a 4 post cool down.
Ransōtengai: Can be used for 5 turns before a 4 turn cool-down.
Quincy: Letzt Stil can be used once. Once it is used, all Quincy powers are depleted, and the Quincy must redo training in order to gain there power back. The power of Letzt Stil can hit any opponent who is (intentionally comes close. Sneaking up on them allows them a chance to logically dodge or counter.) close automatically killing them. If the opponent is far away, they may be able to dodge or counter. Letzt Stil has a three post charge. Though the user may move during this time. Just not attack.
Hollow Bait: May be used once Per Topic.
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Bount
Empowerment: by taking the souls of another character (NPC's do NOT count) Bounts may take on certain abilities of the race they absorbed with the usage split in half (ex. Regular arrancar can fire 14 bala before a cooldown, Bounts who have absorbed an Arrancar could only fire 7 bala before a cooldown)
Quincy - Hirenkyaku, Enhanced stamina.
Vizard - Cero, Shunpo.
Superhuman - Enhanced speed, stamina, spiritual power, strength.
Arrancar - Bala, Sonido, Cero.
Shinigami - Shunpo, Enhanced spiritual power.
Bito: Bounts may use Bito 4 times before a 2 post cool down.
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Vizard
Cero: Can be fired once, then there's a one post cooldown before being able to use it again
Kido: Able to use all Kido's | 12 Kido's may be casted before a 3 post cooldown
Shunpo: 15 uses before a 4 post cooldown
Mask Sheilding: 3 post duration before a 4 post cooldown
Kido: Depending on your rank you may or may not be allowed to use certain kido's.
Unseated - Able to use Kido's # 1- 55 | 4 Kido's may be casted before a 4 post cool down.
Seated - Able to use Kido's # 1- 55 | 8 Kido's may be casted before a 4 post cool down.
Lieutenant - Able to use Kido's # 1- 65 | 12 Kido's may be casted before a 3 post cool down.
Captain - Able to use all Kido's | 16 Kido's may be casted before a 3 post cool down.
*Members of the Kido Corps are able to fire a extra 5 spells before the cool down and Lieutenant and unseated officers know an extra 7 spells.
Shunpo: Shunpo limits and cooldowns varies on your power level.
Unseated - 5 uses before a 3 post cool down.
Lieutenant - 10 uses before a 3 post cool down.
Captain - 15 uses before a 4 post cool down.
Senkai Gate - Cannot be used during combat.
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Arrancar
Bala: Can be shot 14 times, meaning an amount of 14, then a 1 post cooldown is required before being able to use again.
Cero: Can be fired once, then there is a 1 post cooldown before being able to use it again
Gran Rey Cero: Only fired once - Available to only Espada, power determines on rank status. Though the power is enough to tear the fabric of space apart and disturb the atmosphere itself.
Cero Oscuras can be fired once with a 6 post cooldown. - This Cero is only available to Espada ranking 4 - First in command. It is more powerful than Gran Rey Cero from those below the four, however, this Cero is weaker than GRC but stronger than a normal Cero for each of the top 4.
* The Cero has to contain black and may be paired up with any other color(s).
Garganta: Not allowed to be used during combat.
Sonido: Sonido limits, like Shunpo, vary on your power limits.
Numerō - 5 uses before a 3 post cool down.
Fracciōn- 10 uses before a 3 post cool down.
Espada- 15 uses before a 4 post cool down.
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Quincy
Hirenkyaku:Quincy's may use Hirenkyaku 14 times before a 4 post cool down.
Ginto: They may use Ginto 3 times before a 4 post cool down.
- Spoiler:
- Heizen (聖噬 [ハイゼン], haizen; German for "Heating", Japanese for "Sacred Bite") This technique creates a transparent, rectangular beam of energy from the silver tubes which slices through the opponent. It is activated by the command: "Feel the wrath of battle and accept this sacred chalice - Sacred Bite!"[2][3] (大気の戦陣を杯に受けよ)
Gritz (五架縛 [グリツ], gurittsu; Japanese for "Five Rack Ties") This technique forms a man-sized pentagonal Quincy cross which envelops its target. It is activated by the command: "A silver rod strikes the five-fingered stone bed - Quintuple Restraining Frames!"[4] (銀鞭下りて五手石床に堕つ)
Wolke (緑杯 [ヴォルコル], vorukōru; German for "Cloud", Japanese for "Green Cup") This technique uses a silver tube to create a large blast. While it may not be intended for use as such, Uryū uses it to cushion the impact of a fall. It is activated by the command: "Tilt the goblet to the west - Emerald Grail!"[5] (盃よ西方に傾け)
Sprenger (破芒陣 [シュプレンガ], shupurenga; German for "Explosion", Japanese for "Ripping Grass Formation") This technique uses five Seele Schneiders to create a pentagon-shaped seal which, when activated, causes a massive explosion within its borders. When an object or a person stands within the middle of the Pentagon the placement of the fifth Seele Schneider can trap them by wrapping and binding their legs to the ground with dense spirit particles. The Seele Schneiders function as accumulators, gathering the necessary amount of spirit particles to create the explosion. The liquid inside a silver tube acts as the trigger. The preparations for the technique combined with the charging time for the Seele Schneiders make its use in battle impractical unless the user has a partner that can stall to buy time.[6][7]
Ransōtengai: Can be used for 5 turns before a 4 turn cool-down.
Quincy: Letzt Stil can be used once. Once it is used, all Quincy powers are depleted, and the Quincy must redo training in order to gain there power back. The power of Letzt Stil can hit any opponent who is (intentionally comes close. Sneaking up on them allows them a chance to logically dodge or counter.) close automatically killing them. If the opponent is far away, they may be able to dodge or counter. Letzt Stil has a three post charge. Though the user may move during this time. Just not attack.
Hollow Bait: May be used once Per Topic.
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Bount
Empowerment: by taking the souls of another character (NPC's do NOT count) Bounts may take on certain abilities of the race they absorbed with the usage split in half (ex. Regular arrancar can fire 14 bala before a cooldown, Bounts who have absorbed an Arrancar could only fire 7 bala before a cooldown)
Quincy - Hirenkyaku, Enhanced stamina.
Vizard - Cero, Shunpo.
Superhuman - Enhanced speed, stamina, spiritual power, strength.
Arrancar - Bala, Sonido, Cero.
Shinigami - Shunpo, Enhanced spiritual power.
Bito: Bounts may use Bito 4 times before a 2 post cool down.
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Vizard
Cero: Can be fired once, then there's a one post cooldown before being able to use it again
Kido: Able to use all Kido's | 12 Kido's may be casted before a 3 post cooldown
Shunpo: 15 uses before a 4 post cooldown
Mask Sheilding: 3 post duration before a 4 post cooldown
Bleach Online :: Expectation :: Guide
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